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Tracy Sklenar
KeymasterHi!
>>I left this session feeling kind of funky because I missed so many opportunities. I know he was turning left and it took me a few reps of just getting the turn to realize the jump was incorrectly placed.>>
That funky feeling is the reset cookie voice in your head LOL! We can always find a way to get a reset cookie in, even if we don’t want to reward what happened. For example: Contraband dock diving from the top of the dog walk down ramp to the ground was not something I rewarded. So after I got done laughing, I called him back to reset, gave the cookie, did the next rep.
>>For toy placement and independence, should I throw for L and R and then run for check versus dig to get the acceleration out of the tight turns?
Ideally, you would be moving for both and yes: throw with a get it for the soft turns and run the other way with your ‘strike’ for the wraps. I think he has really strong drive out of the turns, and this will get even more π
>>Iβm working hard to embrace the reset cookie. I even FORCED Carrie to use it yesterday and it really reduced Roulezβs frustration. It has also been helpful with Callie who much prefers food to keep her playing with toys while training. Youβre just so good at what you do!>>
The reset cookie has allowed me to suck and sort out my crap without pissing off my dogs π And it has eliminated tooth hugs!
>>As far as spacing goes, is it appropriate? Should I adjust that left jump more?
Adjust it a little more so when he turns on that perfect left turn, the jump is on the easiest line to it.
Tracy Sklenar
KeymasterHi!
>>I feel like we are getting it now. I think we both needed a break.>>Sometimes the best training happens when we leave things alone for a few days – latent learning kicks in! I think this happened here π
Apologies for the SUPER BORING feedback here – nothing to tell you other than how fabulous it looks:
Wow, the first video looked outstanding! No worries about the bar on the left turn, I think she was thinking REALLY HARD about getting it right π
The 2nd video was also great – nailed it!
And great job to you with the very clean mechanics and also making the verbals sound very different, that really helps! So onwards to adding the start wing before this, for more motion.
You can also skip to some of the other games, like the serps and backsides – that way each game & skill can have a break and she learns a variety of skills.
Great job here!!!!
TracyTracy Sklenar
KeymasterGood morning!
All sorts of good stuff here, and definitely things we can add to answer her questions!One thing I see here throughout the games is that all of your rewards are marked with “yes” which doesn’t really help her know where to go for the reward. It might be ‘yes’ then a toss, or ‘yes’ then a reward from your hand… teaching the verbals goes faster when we use what I call “predictive reinforcement” meaning – the cue (verbal cue in this case) predicts where the reinforcement will be consistently, so when the dog hears the verbal cue, they go to where they can predict the reinforcement will be.
For example, when we teach a 2o2o, we reward in that 2o2o position a LOT so the dog learns to run to the end of the board, to where reinforcement is coming. Teaching the verbals goes better when we use the same concept. So with that in mind, try to add at least 2 reward placement markers and use them instead of “yes”:
– a thrown reward marker (like get it)
– a ‘from my hand’ marker (like ‘bite’ or ‘strike’)Then, placement of reinforcement becomes more powerful because you mark her behavior with the word that tells her where the reinforcement will be:
GO GO GO Get it!
or wrap wrap wrap bite!That way she learns to predict where to find reinforcement and when she hears the verbal, she goes to where the reinforcement is consistently placed. If everything is a “yes”, then she loses that important element and ends up watching you more, so it takes longer to learn the verbals. And it can be frustrating when you don’t know when/where/how your paycheck will be delivered: so it leads to more errors and barking.
With that in mind, on the videos:
Exit line criteria at the beginning –
The wraps were good, soft turns were harder, but probably because she didn’t realize the 2nd jump was ‘in play’ after all the games of “don’t take the 2nd jump”. As soon as she figured it out, she was fine with it all π And also she did a nice job going back to the wraps!!You can add the reward markers here: ‘get it’ out on the line past the jump for the soft turns, and your ‘from the hand’ marker for the wraps. If you use the marker as soon as you see her decision on the wing, she will have an easier time knowing what is next and also an easier time responding to the verbals.
At 1:16, she had a legit question about the 2nd wing out there – then 2 failures in a row – then you did a FC on the wing. She was real mad at that point LOL!! So if you see her have a question like she did at 1:16, you can just give a reset cookie (yes, different verbal marker for that but it can be casual, like ‘c’mere’) and start over rather than send her from the error spot – you can also use the reset cookie at 1:36 and 1:43. Starting from the point of error often makes mechanics unclear and leads to more errors, which is what happens here. And more errors lead to more frustration and a different type of barking. So, if there is a question from her (either a random wing out there, especially if it might be on her line, or a legit error), you can reset with a cookie and try again. Those resets provide a nice balance of moving to the next rep (the dog has the idea that the response wasn’t quite right, but the overall rate of success remains high) and clean mechanics for getting success on the next rep as well as a moment to figure out what went wrong and why.
On the 2 jump setup:
The left and right on 2 jumps looked good! You can definitely use a get it for those rewards (tossed rewards)>>Also, whatβs the best way to work go when youβve been doing this close work. Sheβll eventually go, but right off the bat sheβs not going and just gets mad, LOL. Should I put motion in to make it easier?>>
You can add motion, as long as you add it after you start saying go – so it can be a moment of normal walking while you say GO GO GO then you can accelerate, so the GO verbal predicts the motion which predicts reward placement (dogs are big predict’ers) And be sure the line of motion is past the wing (past or towards the outer edge of the wing on all go, wrap, soft turn reps) – on that the first Go, you were moving a bit to the center of the bar and I think that confused her a bit.
Also, reward approximations: bear in mind that GO is relative to what she does on the first jump, not about taking the 2nd jump, so you can mark the moment when you see her heading straight to jump 1 and throw the reward
In the last third of the video, there seemed to be a massive leap in criteria from when you were walking and using cookies in a very zen way (like at 2:51), to more motion and a toy and the wing further away so she had more motion too like at (2:57). It was a whole lot happening! So she had a lot of questions. I scrolled back to see if you had done the in-between steps of running hard with cookies, or moving more slowly with the toy – you can put those in or revisit them so that as you gradually increase the criteria. It is better to make things a little too easy and get success, then make them harder – than it is too get failure and try to dial it back.
Because the toy is very stimulating (yay!) you will definitely want reward markers involved so that she is able to process the verbal cues more about how to get the toy and not just run fast for the toy. Knowing how to get the reinforcement will make a massive difference in her processing and responses when she is in high arousal – and while I don’t think she will ever be completely silent on course π I bet that she will bark less and process more!
>> They are not scenarios where there could be a collision or she would need to cut me off. Sheβs typically already ahead and I wonder if sheβs just not committed to the front side of the jump and I push on the diagonal and thatβs all it takes to push her off.
My guess is that it is the pressure on the line happening before she is committed – so even though she is ahead of you , she would have to cut across your line to get the front of the jump. We will try to set something up in May to simulate it and see what we get!
Nice work here! Let me know what you think!
TracyTracy Sklenar
KeymasterGood morning!
Nice work on this last video!
Backside slices – I think you need a bit more room for these, so you can move up the line more. When he was in a stay, the ‘break’ release means to take the front so he was confused. When you lined him up to face the line more it helped, but the best results where when you started him with a bit more motion and from a ‘search’ cookie at 2:05: both of you could move a little more and he was able to figure it out MUCH better!One big thing on the backside slices is to drop the reward on the landing side of the noodle as you move away – dropping the reward will get him conditioned to look for the jump bar and take it as a default behavior, rather than look up at you. when you were rewarding from your hands, he was watching you a lot – that changes his head position for future jump and it was also causing him to watch your hands too much. So, as soon as he is going around the wing, you can drop the cookie on the ground with a get it marker so he looks for the bar and cookie, not at your hands.
He is also doing really well with the serps! He is very happy to come in nice and tight to you. At this stage: When you are using food rewards, try not to turn your shoulders at all to deliver the food. Your upper body should remain completely stationary in serp position (facing the noodle) and then you can either have a cookie bowl on the exit line (where you drop a reward in from the hand next to it), or a MM. That way your upper body stays open which is the cue to turn away- we don’t want him to think that you need to close your shoulders as that can add questions about the next line.
When you switched to dropping the toy on the ground – that is the correct placement of reward, reward marker and upper body position – super! It was a really big leap forward in criteria after the cookies in hand, so be sure to work the empty bowl or MM on the ground first so he doesn’t fail. He did get it after that, but ideally we don’t want that first failure.
He is beginning to really understand perch work too! Two suggestions:
– try a lower perch so he hops less and separates his rear feet more. If this one is 4 inches tall, try something that is 2 inches tall. The taller perch shifts a lot of his weight back, so he is having a bit more trouble with separating his feet. A lower perch will allow him to shift more of his weight to his front end, so his hind end can more more easily.
– Reward with his head lower so he is not craning up at you as that also shifts his weight back, making it harder for him to move around the perch. To do this, have your cookie hands at your knees as a focal point the whole time (either bending over or sitting in a chair). You’ll see this will change his posture and he will be able to move more freely.The next step will be to add a bar taped to the ground (so it doesn’t roll) for him to step over.
Great job here! Let me know what you think!
TracyTracy Sklenar
KeymasterGood morning!
>>I wish I had thought to submit a trial video from last weekend. It was a Premier Standard course that I definitely needed independent verbals. A few different handling decisions might have helped but I think I would have still been behind.>>
Submit it for next week! I would love to see it! The video clips people have sent in have been so cool to analyze! Very helpful info from the dogs.
On the video:
>>. I really struggled with releasing with command instead of βbreakβ . Also not saying βYES!!!β>>
Yep, we are a society of “YES-ers” hahaha!!! Keep rehearsing the verbals and markers; they all get to be more reflexive soon!
The serps are going really well! She had a little trouble with sending off you to the start wing rather than taking the jump right next to you, especially at the start of each side.
One thing that will help on the sends is to just connect to her more a bit like a :04 and :12 – the line up was good, verbal was good, so looking at her more (and less at the wing) will help her understand which obstacle is on play (NOT the one closest to her) like at :04 and :12, first reps on each side). It is completely counterintuitive to look at the dog MORE when sending her away LOL but it totally works because of how the extra connection lines up our shoulders. As she gets more experienced with sending to the less obvious/smaller visual obstacle, you won’t have to connect as much.On your next serp session, you can move more so you are passing the exit wing of the jump as she is approaching it. My bet is that you can get to jogging and running in the next session pretty easily. As you add more motion, you can also say the 2nd verbal sooner, as soon as she arrives at start wing. So on the send to the wing, you can be saying ‘left’ for example and as soon as her cute little nose arrives at the wing, you should be saying ‘right right right’ and moving through the serp line.
The circle wraps are going really well!!! Change the angle of your line though – there was a distraction jump in the picture, but you were running away from it. The challenge is that your line is towards it, to ask her to either turn away and complete the wrap (yay!) or to succumb to temptation and chase you and grab the jump (no yay haha)
When she is fine with that, you can keep adding more distance from the wing to start, and more motion so you are really running right behind her tail – as you do that, be sure to keep throwing the reward back to the landing spot and not near you or out ahead of you to maintain the value of commitment as you blast past her, especially with the distraction jump out ahead.Backside slices were also looking good! Good reward placement!! Now you can start to move over and over a bit more, so that she can go to the backside with you running more to the bar and less to the entry wing – first move towards the part of the bar closer to the wing, then more to the center of the bar.
Great job here!!! Let me know what you think!
TracyTracy Sklenar
KeymasterGood morning!
>> And my birthday dinner was ready
Hope you had a great birthday π
>.We had a real world young dog day and we were able to implement verbals for soft turns. It felt like cheating, lol, he did everything great.
So fun!!! And totally NOT cheating. You trained it, you’re gonna use it π
>> I did some backchaining so he would know my expectation on the turns.
This is an example of very, very smart dog training to help set up a young dog for massive success, especially in a different environment. CLICK/TREAT FOR YOU!!!! YAY!
>>Then we went to a new venue where an adult dog course was set up and I TOTALLY forgot to incorporate many of our verbals. When I DID use them, it was great!!! When I did not, there were wide turns.
We all feel this pain LOL!!! His response when you used them (versus when you didn’t) is a great motivator to walk the courses more, work your verbals in more before you run him. I posted that video of me walking the course for my 2 year old dog so I could have my verbals in place before he got involved. I do this now with everything, even wing wraps, to train my own brain to spit out the verbals as a reflex.
>> NO ONE in this group does this level of training the dog/human partnership.
The level of communication we are trying to offer the dogs is more along the lines of what our European friends has inspired us to do π Add in the handling we are working on… BOOM! Excellence in the ring. Very cool stuff!!!
On the first video – very nice work!!!
You were saying the reward marker and pulling out the treats over the bar – it is fine as a distraction for the jumping but also try to keep moving for the reward πSpeaking of doing stuff over the bar – for the most part, you had really strong timing of the wrap or right verbals, like at :45 you started the wrap verbal when his front feet hit the ground (the previous 2 reps were maybe a heartbeat later, but after :45 all the cues were when his front feet hit the ground). Based on his structure and speed… I think you’ll probably need to be telling him sooner, especially on an AKC course with shorter distances. On full height bars, he will land further away from the jump giving him less time for the adjustment. Ideally, he knows what is next before he lands so he can already have it processed and make the adjustment as soon as his back feet hit the ground. This would mean starting the next verbal right before takeoff or over the bar, so he has already heard it before landing. This is a good setup to start that – he is highly likely to be successful without hitting the bar, so we can show him that yes, we might be yelling something while he is jumping LOL!
On the turns – he did a great job maintaining criteria on the wrap exits, good boy!! He had a couple of questions (look at you) about the soft turn exit line – he came around the wing correctly but wasn’t sure how far to come back for the jump. Ideally the jump would be more on the exit line, where the aframe was, but I think that was a space limitation.
One other thing I noticed: what a difference in the sound of the words though, wow! Loved how you able to run and make all the verbals sound completely different. Yay!!Next session on this setup: add more challenges by starting closer to that first wing so he has to drive ahead of you. If possible, change the position of the 2nd jump so it sits n the soft turn line a little more. And play with the earlier timing of the wrap and soft turn verbals and let’s see how he does with that!
Go verus serp – this is a hard one π Good session here!!! We have all done the leftrightrightright oopsies, you fixed it really fast and he had no question LOL! I think you had a wrap cue on the start wing then soft turn cues, and that was messing things up, too many words in a short space – a soft turn cue on the start wing is correct because he doesn’t need to exit it on a tight wrap, so you can use right to send him to it and left for the serp jump. As you are doing the serps here, try using your right/left verbals more like you did in the first video – the difference in delivery style can help too!
Loving the extended tug sessions! Fun!!!The Go versus the serp was hard – at first it was hard to get the GO line. The reward at :51 was a good reward, as it rewarded the approximation: yes, didn’t take the jump but also he didn’t turn right, so it was more of a go than a turn. Nice help on the next rep to get the behavior! To help him realize that Go applies to the jump as well, you can have the wings of the 2 jumps practically touching, so going through the gap is much harder during the layering moments, and finding the jump is a little easier π
Then he got into a bit of a GO vortex, all go, all the time for a bit LOL! A little reset cookie instead of a marker can help him refocus during a vortex moment.
On both the Go and the serp – try less motion for both – this helps maintain the soft turns but also challenges the response to the GO, so he processes the word more and doesn’t wait for your motion π Eventually you can work it up to the point where you can be running on both, or walking on both – and he responds to the verbals π
At 3:24 and 3:39 – You can reward the approximations here (behavior was good, not perfect) or do reset cookies to go back to the next rep – he got frustrated and a bit leapy for the toy, so the approximations or reset cookies can help him stay centered in arousal even when there is an error.
I liked the motion you worked up to at 4:14 for both cues! It was a was a good amount of motion for both that GO rep and the serp after it – kind of medium speed, nice and smooth π to help break out of the Go vortex and balance the serps and the Go lines. It was a really good way to end the session!
On the next session, start with this medium speed and see how he does. Then you can add more and more speed.
Great job here! Let me know what you think!
TracyTracy Sklenar
KeymasterGood morning!
This is a hard setup for sure! It demands a lot of the dog at pretty high speed, in a way that our handling can’t really help all that much. He is doing really well with his commitments and I really liked the timing of your verbals (early and often!) The main thing we can obsess on here is the exit line the he chooses (which helps him choose the setup for the turn before the wing) in response to the verbal.
On the wraps, we want the dogs to wrap nice and tight so they exit close enough to the edge of the wing, that the jump is right on their line. So the timing of the reward can be when you see him exiting the wrap wing and looking at the jump – don’t reward him for passing it because that means the wrap exit is not within criteria (you can call him in for a reset cookie then try again). You’ll see him make a tight enough turn to pick up the line to the jump. I don’ think you were actively rewarding for passing the jump, I think you were just a bit too early on the reward marker, so he was thinking the job was to come to you and not wrap very tight. More on that below. So taking the jump is not the critical thing, it is more about the exit line – and in the case of the wrap, the jump should be right on the exit line.
For the soft turns, the concept is similar in that if he turns correctly, the next jump is right on his line. In the setup here, it was not – it was more on a wider arc where I wouldn’t use a left verbal – a general ‘jump’ cue or a soft name call if he might be going too straight would work, but the ‘left’ verbal asks for a collected turn (which he did, more on that below too π )
Looking at the video:
The first rep was really interesting – he wrapped *something* (the french drain noodle) but not the wing LOL It was fine to reward. I would totally reset cookie that – rather than a ‘almost’ or ‘good try’ marker getting consistently used (which turns it into a punisher because is paired with negative punishment), you can call him, cookie him in a line up position, and do the next rep. I mean, you can use your ‘almost’ or ‘good try’ if it means come back and get your reset reward, then we go again.
2nd rep – good boy, found the wing, no problem π This is where you can wait on the reward marker til you see the exit line you want. He hadn’t fully made the decision at :19 when you gave him the strike marker. He was still deciding how tight to turn.3rd rep and 4th rep, left turns – these fall into “sometimes the dog is correct and we don’t realize it” category. His responses to the turn cues were correct both times here and you can totally reward that even if he doesn’t take the next jump. After all, ‘left’ does not mean “turn left then take a jump”, it means “turn left on this jump”. Freeze the video at :30 – he has collected and turned left, is exiting parallel to the wing. The jump you have out there is not actually on the left turn line so he just looks at you – I would reward something there (reward approximations!) rather than resend him, get the same response of a nice left (which didbn’t get rewarded) then he just started offering all sorts of things and got rewarded eventually for a down.
Freeze the video at at :47 – he is properly turned but you did reward the approximation, at this point probably figuring out why he was so convinced it was a left turn LOL!You can set up your jumps by walking the desired landing line/exit line, the plop the next jump onto it π
5th rep – :56 – also a good left turn from him. He did get a thrown reward, yay! Try to use a get it and not a good try π The thrown reward is the god placement on the line here – try not to reward from hand like at 1:13 and on the last rep at 1;51 as it will dilute the independence when he is working away from you on a line.
6th rep 1:10 and last rep at 1:51- you had a little more motion and he was wider on the wing… so he took the jump. I like the responses to the left turn at :30, :47 and :56 better, as those were true left turns per the definition of the verbal, and the reps where he passed the wing and took the jump were wider turns.
7th & 8th reps – at 1:26 and 1:36, you wait til you see if he takes the jump after the wrap, that will really tell you if he is wrapping tight on the exit too or not. It is not about the jump as much as it is about getting him to understand he needs to exit really tight, and set up his turn before the wing accordingly. He was pretty wide at 1:36 so I would not reward that right away – let him make the decision to tighten it to look at the jump (reward!) or to say “giddy up!” and go past it (reset cookie)
Great job here! Let me know what you think about the exit line ideas!
TracyTracy Sklenar
KeymasterGood morning!
Overall – these look SUPER!!!! you took the wing wrap skill and transferred it to the wing-jump setup and BOOM! No problem, great turns.
On each video, a couple of thoughts. Then below that, ideas for the next sessions:
Video 1 – very nice start to the session! Really good wraps for food rewards. I particularly liked 3rd rep and the reps after that, where you had a more dramatic angle of exit – it was a good challenge for him.
Video 2 – Also a really nice session on the, he is really turning! Lots of success!
Video 3 – When you added more of your motion, you did post turns (which is fine, he still turned :)) but also remember to add FCs on this side (and spins and being late and any other wrap handling you can think of :)) Adding more of your motion added more urgency to your voice and your physical cues, kind of like what we all do at trials with such a fast dog… and he was perfect. YAY!
Video 4 – This one also had more of your motion, on the other side – you did the FCs here and he was really nice with his responses!! He was turning as you ran forward, even before you rotated for the FC, which is GREAT!!! We don’t want him relying on perfect timing with you being ahead of him – I am very happy with how he turned here without needing you to turn early.
Video 5, with distraction jump -BIG happy dance, he was brilliant! To add some more challenge, you can lower the bar – that makes it harder and more distracting because it is easier to hop over. A tall bar is actually easier to ignore.
Yes, that one error was you blocking the line, no worries. Yes, he took te jump but he turned on the jump – good boy!Video 6 – Also really nice, he is doing a great job of turning and not grabbing the distraction jump.
Video 7, other side, also good! VERY tight! No trouble with ignoring the distraction jump.
OK then – Onwards to adding more to this:
The next step is to apply more arousal (tug toy reward and tugging) applied to this game – can he still respond when he is more stimulated? This will give you the opportunity to work with him when he is in a more trial-like state of excitement π You can use food at trials, and toys in training, so he learns how to respond well even when he is stimulated.
And as you mentioned – add the start wing before this setup too so there is more motion from both of you.
To get the most success, I would structure the next session like this:
– A warm up on the wing-jump setup with a food reward, one rep on each side – to see if he remembers (should be easy). If he does well –– Do a couple of reps on the wing-jump setup that you had here, but with a tug toy getting involved: it can be as simple as tug, then treat, then wing wrap, then treat, then tug. That way he is more stimulated but not tooooooo stimulated, if that makes sense. (this will be harder)
– Do a couple of reps of just the toy with the win-jump setup (will still be a little harder for him)
– go to a couple of reps of the start wing before this setup, but with food rewards only, no toys. I recommend food only on this for two reasons: the added motion for both of you will be stimulating, so we don’t need the toy to add even more stimulation. And, the toy in the earlier part of the session will have him already stimulated – since we like to end sessions with something a little easier, you can use food because I think it will be easier.
That session can be maybe 10-12 reps.
If that session goes well (he is correct 90% o the time or better)… in the next session, go to the 2 jump version of this game, both bars really low – the low bars are partially so that you can really tempt him with the distraction jump, and also so that you can cue some Go Go Go over both jumps (they are too close for him to do that on tall bars.
In separate sessions but with the same setups and progressions, you can be working the ‘soft’ turn games as well.
Great job here, I am really excited about what he is doing!!! Let me know how the next session goes – we are in for some decent weather so I think you might be able to get some good stuff done!
Tracy
Tracy Sklenar
KeymasterHi!
I’ll add then next week with the threadle game π
TracyTracy Sklenar
KeymasterThat sounds good! It is so fun to see you in the Zoom!!!!
Tracy Sklenar
KeymasterHi!
Bein able to get through all the games is really very impressive!!! YAY!!!
I am looking forward to seeing her work in the next class π See you in a week!
TracyTracy Sklenar
KeymasterHi! This link is the same as the threadle/minny pinny link – let me know if you have the other one π
Thanks!
TracyTracy Sklenar
KeymasterHi!
The threadle work is going well – in position 1 and position 2, he seems to have the idea that he should turn himself to the jump bump and not wait for the MM to click. Super!!! I think you were using your release word for these, so now you can add in your threadle slice verbal. The harder angle (position 3) was not as strong with as positions 1 and 2 were, he had some errors there – so you might have gone to position 3 too soon in the progression. Rather than change your position in the threadle to help, you can move him back to position 2, then position 2.5 π to inch back towards position 3 (but not all in one session).
Minny Pinny – I think he was having trouble with these wings, because he is little and there were actually several gaps he can fit through. It was a really hard visual for him. Solid wings will really help clarify for him! And for now, try not to have any space between the wings so he doesn’t consider coming in rather than going all the way around.
This is a good game for that easy-hard-easy session structure I mentioned above – start it easy until he is definitely not trying to come in between the wings, then maybe make it a little harder by moving the middle wing a bit further – then make it easy again. And be super aware of how many mistakes he makes. My limit is two errors, total (not in a row, two total for the whole session). If you get 2 errors, make things easy (like bringing the wing in nice and close) for the rest of the session, in order to keep the rate of success really high and frustration low. The next session will give you a chance to make it a little harder.
He told us that he had too many errors here so he was checking out a lot. If he has an error, you don’t need to mark it – you can call him back, line him up with a cookie (keeps the overall success rate high) rather than moving him to where you want him, then try again. And that 2 failure rule will keep you aware of the session length and how much success he is having – by the end, he had too many failures and was checked out. So the easy-hard-easy structure plus the 2 failure rule will help get the behavior and keep him completely focused πGreat job here! Let me know what you think!
TracyTracy Sklenar
KeymasterHi!
On the barrel work videos:1st Barrel work:
Turn and burn with FCs: His commitment looks great and his toy drive is great too! Were you using the wrap verbals? It was hard to hear, so be sure you are using your wrap verbals on these π
Be careful with how you advance the angle and motion. For the turn and burn where we focus on a lot of countermotion, the two of you should start facing the wing. On the first part of the video, you and he were facing the wing and things went really well!
When you changed sides, you started on a harder angle (almost a 360) which made it too hard for him with that motion so he had some errors – remember that if he has an error, dial back the motion (just be moving more slowly) but still stay in motion the whole time. The errors came when you were trying to run, so you can stay in motion by try walking fast You got success on the last one by standing still then running, but we don’t want you to stand still πRocking horses – His commitment is good here too and when your mechanics are very crisp and clean, he was perfect π So I will bug you about mechanics LOL! (also, you can add your verbals here too)
One thing I notice is that he doesn’t know when the toy in your hand is something he should look at or grab for, or not… so he ends up looking at you and barking a bit, not always committing to the barrel right away. So, for the toy, add a consistent word to marker the moment it is available as reinforcement in your hand. I use “bite”, some folks use “strike” – that way he will begin to understand to ignore it until he hears the magic word. When it is in your hand, it often ends up in front of his face and your markers are varied (get it, yes, etc., and also get it is used when it is out ahead of him too.) Adding more consistent (and different) reward markers will really clarify this for him. You can see more about this in the Week 7 games.
Also – be super clean with each rep, meaning start him at your side, have your reward plannde, have your verbals planned. At one point you cued him with a weird noise and moved fast and he didn’t know what to do, so he got pretty mad LOL! Also, resist temptation to do more than 2 or 3 barrels in a row – it gets reptitive and boring for the pups LOL
Since he is so small, add moreconnection back to his eyes so he knows where to be when he exits a barrel wrap. If he sees your eyes, he can drive directly to the new side. If he can’t see your eyes, he hesitates a little – like at 4:12, all he can see if the back of you so he comes in a bit then barks then goes back out. So you can get more connection by locking your dog-side arm low and back towards his nose, fingers pointed to his nose, and looking for his eyes.
On the pivot game – He was getting the idea of turning with you and not just going straight. Yay! Because he can have a cookie and then get back to his toy so nicely, use cookies for the pivots right away to raise value for the pivots. And, decelerate to begin cuing the pivot sooner: as he exits the wrap, you can already be almost stationary and presenting the cookie hand, to set up success so he comes to you even with the ball or toy out ahead. When he is happy to drive to you and turn, you can add more motion to it. You can also use a 2nd toy instead of a cookie here!
After the pivot, when you want him to drive ahead – since he is driving ahead to the toy so nicely, you can totally use your GO GO GO cue (like you did with toy races). And you can spread things out more, so he can drive ahead even more π
Bowl to bowl and head turns – these are looking good!
The bowl to bowl at the beginning should also have an element of letting him go back and forth before you drop the treats in – but he could do that with the upright so I am not worried about it π
He did well with the upright, pretty perfect up to a certain distance – try to structure the session as starting easy with the upright nice and close, getting harder by moving it further away, then ending by getting easy by bring it backin closer to you. The game here kept getting harder so he had errors in the later part of the session. Over time, you will see that the easy-hard-easy structure will allow you to make it harder more successfully because you won’t have the failures at the end of the session when it is easy-hard-harder. You will see the same thing crop up in the minny pinny session (see below).Head turns – these are going well too, he is very bendy here π His only questions were when you didn’t have the clean line ups, meaning he was starting kinda sideways. But for most of them, you took the moment to line him up before sending and that was great! The left turns seem harder, he is wider on them, so for those you can slow down the mechanics, moving your hands more slowly through the turn so he can organize himself to turn tighter without trying to go fast yet. Because he is little π you might want to be sitting on a chair for this so he doesn’t have to look up at your hands (which changes his turn mechanics) and so you don’t have to bend over (to save your back :))
Nice work here! Let me know what you think!
TracyTracy Sklenar
KeymasterHi! Lifetime access to download the videos! And today is the last day for the Forum here to be open, if you got the backside game video’d π
Tracy
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